Offload layers to GPU based on new model size estimates (#1850)

* select layers based on estimated model memory usage

* always account for scratch vram

* dont load +1 layers

* better estmation for graph alloc

* Update gpu/gpu_darwin.go

Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>

* Update llm/llm.go

Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>

* Update llm/llm.go

* add overhead for cuda memory

* Update llm/llm.go

Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>

* fix build error on linux

* address comments

---------

Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
This commit is contained in:
Jeffrey Morgan
2024-01-08 16:42:00 -05:00
committed by GitHub
parent 7e8f7c8358
commit 08f1e18965
10 changed files with 161 additions and 154 deletions

View File

@@ -272,14 +272,49 @@ func (llm *ggufModel) Decode(rso *readSeekOffset) error {
return nil
}
func (llm *ggufModel) NumLayers() int64 {
func (llm *ggufModel) NumLayers() uint32 {
value, exists := llm.kv[fmt.Sprintf("%s.block_count", llm.ModelFamily())]
if !exists {
return 0
}
v := value.(uint32)
return int64(v)
return value.(uint32)
}
func (llm *ggufModel) NumHead() uint32 {
value, exists := llm.kv[fmt.Sprintf("%s.attention.head_count", llm.ModelFamily())]
if !exists {
return 0
}
return value.(uint32)
}
func (llm *ggufModel) NumEmbed() uint32 {
value, exists := llm.kv[fmt.Sprintf("%s.embedding_length", llm.ModelFamily())]
if !exists {
return 0
}
return value.(uint32)
}
func (llm *ggufModel) NumHeadKv() uint32 {
value, exists := llm.kv[fmt.Sprintf("%s.attention.head_count_kv", llm.ModelFamily())]
if !exists {
return 0
}
return value.(uint32)
}
func (llm *ggufModel) NumGQA() uint32 {
numHeadKv := llm.NumHeadKv()
if numHeadKv == 0 {
return 0
}
return llm.NumHead() / numHeadKv
}
func (llm ggufModel) readU8(r io.Reader) uint8 {