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nvidia libs have inconsistent ordering (#7473)
The runtime and management libraries may not always have identical ordering, so use the device UUID to correlate instead of ID.
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@@ -316,7 +316,9 @@ func GetGPUInfo() GpuInfoList {
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// query the management library as well so we can record any skew between the two
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// which represents overhead on the GPU we must set aside on subsequent updates
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if cHandles.nvml != nil {
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C.nvml_get_free(*cHandles.nvml, C.int(gpuInfo.index), &memInfo.free, &memInfo.total, &memInfo.used)
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uuid := C.CString(gpuInfo.ID)
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defer C.free(unsafe.Pointer(uuid))
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C.nvml_get_free(*cHandles.nvml, uuid, &memInfo.free, &memInfo.total, &memInfo.used)
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if memInfo.err != nil {
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slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
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C.free(unsafe.Pointer(memInfo.err))
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@@ -417,7 +419,9 @@ func GetGPUInfo() GpuInfoList {
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}
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for i, gpu := range cudaGPUs {
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if cHandles.nvml != nil {
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C.nvml_get_free(*cHandles.nvml, C.int(gpu.index), &memInfo.free, &memInfo.total, &memInfo.used)
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uuid := C.CString(gpu.ID)
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defer C.free(unsafe.Pointer(uuid))
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C.nvml_get_free(*cHandles.nvml, uuid, &memInfo.free, &memInfo.total, &memInfo.used)
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} else if cHandles.cudart != nil {
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C.cudart_bootstrap(*cHandles.cudart, C.int(gpu.index), &memInfo)
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} else if cHandles.nvcuda != nil {
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