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https://github.com/dogkeeper886/ollama37.git
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Adapted rocm support to cgo based llama.cpp
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119
gpu/gpu.go
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119
gpu/gpu.go
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//go:build linux || windows
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package gpu
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/*
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#include "gpu_info.h"
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*/
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import "C"
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import (
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"fmt"
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"log"
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"sync"
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"unsafe"
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"github.com/jmorganca/ollama/api"
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)
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type handles struct {
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cuda *C.cuda_handle_t
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rocm *C.rocm_handle_t
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}
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var gpuMutex sync.Mutex
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var gpuHandles *handles = nil
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// Note: gpuMutex must already be held
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func initGPUHandles() {
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log.Printf("Detecting GPU type")
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gpuHandles = &handles{nil, nil}
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var resp C.cuda_init_resp_t
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C.cuda_init(&resp)
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if resp.err != nil {
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log.Printf("CUDA not detected: %s", C.GoString(resp.err))
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C.free(unsafe.Pointer(resp.err))
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var resp C.rocm_init_resp_t
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C.rocm_init(&resp)
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if resp.err != nil {
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log.Printf("ROCm not detected: %s", C.GoString(resp.err))
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C.free(unsafe.Pointer(resp.err))
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} else {
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log.Printf("Radeon GPU detected")
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rocm := resp.rh
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gpuHandles.rocm = &rocm
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}
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} else {
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log.Printf("Nvidia GPU detected")
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cuda := resp.ch
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gpuHandles.cuda = &cuda
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}
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}
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func GetGPUInfo() GpuInfo {
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// TODO - consider exploring lspci (and equivalent on windows) to check for
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// GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries
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gpuMutex.Lock()
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defer gpuMutex.Unlock()
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if gpuHandles == nil {
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initGPUHandles()
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}
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var memInfo C.mem_info_t
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var resp GpuInfo
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if gpuHandles.cuda != nil {
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C.cuda_check_vram(*gpuHandles.cuda, &memInfo)
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resp.Driver = "CUDA"
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} else if gpuHandles.rocm != nil {
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C.rocm_check_vram(*gpuHandles.rocm, &memInfo)
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resp.Driver = "ROCM"
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} else {
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C.cpu_check_ram(&memInfo)
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resp.Driver = "CPU"
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}
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if memInfo.err != nil {
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log.Printf("error looking up GPU memory: %s", C.GoString(memInfo.err))
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C.free(unsafe.Pointer(memInfo.err))
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}
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resp.FreeMemory = uint64(memInfo.free)
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resp.TotalMemory = uint64(memInfo.total)
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return resp
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}
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func CheckVRAM() (int64, error) {
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gpuInfo := GetGPUInfo()
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if gpuInfo.FreeMemory > 0 && gpuInfo.Driver != "CPU" {
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return int64(gpuInfo.FreeMemory), nil
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}
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return 0, fmt.Errorf("no GPU detected") // TODO - better handling of CPU based memory determiniation
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}
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func NumGPU(numLayer, fileSizeBytes int64, opts api.Options) int {
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if opts.NumGPU != -1 {
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return opts.NumGPU
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}
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info := GetGPUInfo()
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if info.Driver == "CPU" {
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return 0
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}
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/*
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Calculate bytes per layer, this will roughly be the size of the model file divided by the number of layers.
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We can store the model weights and the kv cache in vram,
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to enable kv chache vram storage add two additional layers to the number of layers retrieved from the model file.
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*/
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bytesPerLayer := uint64(fileSizeBytes / numLayer)
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// 75% of the absolute max number of layers we can fit in available VRAM, off-loading too many layers to the GPU can cause OOM errors
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layers := int(info.FreeMemory/bytesPerLayer) * 3 / 4
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// TODO - not sure on this part... if we can't fit all the layers, just fallback to CPU
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// if int64(layers) < numLayer {
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// log.Printf("%d MB VRAM available, insufficient to load current model (reuires %d MB) - falling back to CPU %d", freeBytes/(1024*1024), fileSizeBytes/(1024*1024))
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// return 0
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// }
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log.Printf("%d MB VRAM available, loading up to %d GPU layers out of %d", info.FreeMemory/(1024*1024), layers, numLayer)
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return layers
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}
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