mirror of
https://github.com/dogkeeper886/ollama37.git
synced 2025-12-11 08:17:03 +00:00
build: Make target improvements (#7499)
* llama: wire up builtin runner This adds a new entrypoint into the ollama CLI to run the cgo built runner. On Mac arm64, this will have GPU support, but on all other platforms it will be the lowest common denominator CPU build. After we fully transition to the new Go runners more tech-debt can be removed and we can stop building the "default" runner via make and rely on the builtin always. * build: Make target improvements Add a few new targets and help for building locally. This also adjusts the runner lookup to favor local builds, then runners relative to the executable, and finally payloads. * Support customized CPU flags for runners This implements a simplified custom CPU flags pattern for the runners. When built without overrides, the runner name contains the vector flag we check for (AVX) to ensure we don't try to run on unsupported systems and crash. If the user builds a customized set, we omit the naming scheme and don't check for compatibility. This avoids checking requirements at runtime, so that logic has been removed as well. This can be used to build GPU runners with no vector flags, or CPU/GPU runners with additional flags (e.g. AVX512) enabled. * Use relative paths If the user checks out the repo in a path that contains spaces, make gets really confused so use relative paths for everything in-repo to avoid breakage. * Remove payloads from main binary * install: clean up prior libraries This removes support for v0.3.6 and older versions (before the tar bundle) and ensures we clean up prior libraries before extracting the bundle(s). Without this change, runners and dependent libraries could leak when we update and lead to subtle runtime errors.
This commit is contained in:
@@ -16,12 +16,14 @@ import (
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"os"
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"path/filepath"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"unsafe"
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"github.com/ollama/ollama/envconfig"
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"github.com/ollama/ollama/format"
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"github.com/ollama/ollama/runners"
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)
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type cudaHandles struct {
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@@ -45,7 +47,6 @@ const (
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var (
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gpuMutex sync.Mutex
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bootstrapped bool
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cpuCapability CPUCapability
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cpus []CPUInfo
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cudaGPUs []CudaGPUInfo
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nvcudaLibPath string
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@@ -64,9 +65,13 @@ var (
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)
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// With our current CUDA compile flags, older than 5.0 will not work properly
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var CudaComputeMin = [2]C.int{5, 0}
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// (string values used to allow ldflags overrides at build time)
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var (
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CudaComputeMajorMin = "5"
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CudaComputeMinorMin = "0"
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)
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var RocmComputeMin = 9
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var RocmComputeMajorMin = "9"
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// TODO find a better way to detect iGPU instead of minimum memory
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const IGPUMemLimit = 1 * format.GibiByte // 512G is what they typically report, so anything less than 1G must be iGPU
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@@ -101,9 +106,9 @@ func initCudaHandles() *cudaHandles {
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localAppData := os.Getenv("LOCALAPPDATA")
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cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", CudartMgmtName)}
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}
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libDir := LibraryDir()
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if libDir != "" {
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cudartMgmtPatterns = []string{filepath.Join(libDir, CudartMgmtName)}
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libDirs := LibraryDirs()
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for _, d := range libDirs {
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cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(d, CudartMgmtName))
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}
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cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...)
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@@ -219,16 +224,23 @@ func GetGPUInfo() GpuInfoList {
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if !bootstrapped {
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slog.Info("looking for compatible GPUs")
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cudaComputeMajorMin, err := strconv.Atoi(CudaComputeMajorMin)
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if err != nil {
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slog.Error("invalid CudaComputeMajorMin setting", "value", CudaComputeMajorMin, "error", err)
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}
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cudaComputeMinorMin, err := strconv.Atoi(CudaComputeMinorMin)
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if err != nil {
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slog.Error("invalid CudaComputeMinorMin setting", "value", CudaComputeMinorMin, "error", err)
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}
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bootstrapErrors = []error{}
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needRefresh = false
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cpuCapability = GetCPUCapability()
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var memInfo C.mem_info_t
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mem, err := GetCPUMem()
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if err != nil {
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slog.Warn("error looking up system memory", "error", err)
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}
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depPath := LibraryDir()
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depPaths := LibraryDirs()
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details, err := GetCPUDetails()
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if err != nil {
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slog.Warn("failed to lookup CPU details", "error", err)
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@@ -238,24 +250,14 @@ func GetGPUInfo() GpuInfoList {
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GpuInfo: GpuInfo{
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memInfo: mem,
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Library: "cpu",
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Variant: cpuCapability.String(),
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Variant: runners.GetCPUCapability().String(),
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ID: "0",
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DependencyPath: []string{depPath},
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DependencyPath: depPaths,
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},
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CPUs: details,
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},
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}
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// Fallback to CPU mode if we're lacking required vector extensions on x86
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if cpuCapability < GPURunnerCPUCapability && runtime.GOARCH == "amd64" {
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err := fmt.Errorf("CPU does not have minimum vector extensions, GPU inference disabled. Required:%s Detected:%s", GPURunnerCPUCapability, cpuCapability)
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slog.Warn(err.Error())
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bootstrapErrors = append(bootstrapErrors, err)
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bootstrapped = true
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// No need to do any GPU discovery, since we can't run on them
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return GpuInfoList{cpus[0].GpuInfo}
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}
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// Load ALL libraries
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cHandles = initCudaHandles()
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@@ -292,19 +294,23 @@ func GetGPUInfo() GpuInfoList {
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gpuInfo.DriverMajor = driverMajor
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gpuInfo.DriverMinor = driverMinor
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variant := cudaVariant(gpuInfo)
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if depPath != "" {
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gpuInfo.DependencyPath = []string{depPath}
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if depPaths != nil {
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gpuInfo.DependencyPath = depPaths
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// Check for variant specific directory
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if variant != "" {
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if _, err := os.Stat(filepath.Join(depPath, "cuda_"+variant)); err == nil {
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gpuInfo.DependencyPath = []string{filepath.Join(depPath, "cuda_"+variant), depPath}
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for _, d := range depPaths {
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if _, err := os.Stat(filepath.Join(d, "cuda_"+variant)); err == nil {
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// Put the variant directory first in the search path to avoid runtime linking to the wrong library
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gpuInfo.DependencyPath = append([]string{filepath.Join(d, "cuda_"+variant)}, gpuInfo.DependencyPath...)
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break
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}
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}
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}
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}
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gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
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gpuInfo.Variant = variant
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if memInfo.major < CudaComputeMin[0] || (memInfo.major == CudaComputeMin[0] && memInfo.minor < CudaComputeMin[1]) {
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if int(memInfo.major) < cudaComputeMajorMin || (int(memInfo.major) == cudaComputeMajorMin && int(memInfo.minor) < cudaComputeMinorMin) {
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unsupportedGPUs = append(unsupportedGPUs,
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UnsupportedGPUInfo{
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GpuInfo: gpuInfo.GpuInfo,
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@@ -370,7 +376,7 @@ func GetGPUInfo() GpuInfoList {
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gpuInfo.FreeMemory = uint64(memInfo.free)
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gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
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gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
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gpuInfo.DependencyPath = []string{depPath}
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gpuInfo.DependencyPath = depPaths
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oneapiGPUs = append(oneapiGPUs, gpuInfo)
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}
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}
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@@ -385,6 +391,8 @@ func GetGPUInfo() GpuInfoList {
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if len(cudaGPUs) == 0 && len(rocmGPUs) == 0 && len(oneapiGPUs) == 0 {
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slog.Info("no compatible GPUs were discovered")
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}
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// TODO verify we have runners for the discovered GPUs, filter out any that aren't supported with good error messages
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}
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// For detected GPUs, load library if not loaded
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@@ -509,7 +517,10 @@ func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
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slog.Debug("Searching for GPU library", "name", baseLibName)
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// Start with our bundled libraries
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patterns := []string{filepath.Join(LibraryDir(), baseLibName)}
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patterns := []string{}
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for _, d := range LibraryDirs() {
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patterns = append(patterns, filepath.Join(d, baseLibName))
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}
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switch runtime.GOOS {
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case "windows":
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@@ -705,32 +716,26 @@ func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
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}
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}
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func LibraryDir() string {
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// On Windows/linux we bundle the dependencies at the same level as the executable
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func LibraryDirs() []string {
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// dependencies can exist wherever we found the runners (e.g. build tree for developers) and relative to the executable
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// This can be simplified once we no longer carry runners as payloads
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paths := []string{}
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appExe, err := os.Executable()
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if err != nil {
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slog.Warn("failed to lookup executable path", "error", err)
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} else {
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appRelative := filepath.Join(filepath.Dir(appExe), envconfig.LibRelativeToExe(), "lib", "ollama")
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if _, err := os.Stat(appRelative); err == nil {
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paths = append(paths, appRelative)
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}
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}
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cwd, err := os.Getwd()
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rDir := runners.Locate()
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if err != nil {
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slog.Warn("failed to lookup working directory", "error", err)
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slog.Warn("unable to locate gpu dependency libraries", "error", err)
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} else {
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paths = append(paths, filepath.Dir(rDir))
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}
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// Scan for any of our dependeices, and pick first match
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for _, root := range []string{filepath.Dir(appExe), filepath.Join(filepath.Dir(appExe), envconfig.LibRelativeToExe()), cwd} {
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libDep := filepath.Join("lib", "ollama")
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if _, err := os.Stat(filepath.Join(root, libDep)); err == nil {
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return filepath.Join(root, libDep)
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}
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// Developer mode, local build
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if _, err := os.Stat(filepath.Join(root, runtime.GOOS+"-"+runtime.GOARCH, libDep)); err == nil {
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return filepath.Join(root, runtime.GOOS+"-"+runtime.GOARCH, libDep)
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}
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if _, err := os.Stat(filepath.Join(root, "dist", runtime.GOOS+"-"+runtime.GOARCH, libDep)); err == nil {
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return filepath.Join(root, "dist", runtime.GOOS+"-"+runtime.GOARCH, libDep)
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}
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}
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slog.Warn("unable to locate gpu dependency libraries")
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return ""
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return paths
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}
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func GetSystemInfo() SystemInfo {
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