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Support forced spreading for multi GPU
Our default behavior today is to try to fit into a single GPU if possible. Some users would prefer the old behavior of always spreading across multiple GPUs even if the model can fit into one. This exposes that tunable behavior.
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@@ -558,10 +558,12 @@ func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) gpu.
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sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
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// First attempt to fit the model into a single GPU
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for _, g := range sgl {
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if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
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slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
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return []gpu.GpuInfo{g}
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if !envconfig.SchedSpread {
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for _, g := range sgl {
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if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
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slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
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return []gpu.GpuInfo{g}
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}
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}
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}
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