mirror of
https://github.com/dogkeeper886/ollama37.git
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models: Move model into their own directory
This allows there to be a file that is a list of models that is not mixed into the runner code.
This commit is contained in:
240
model/models/mllama/process_image.go
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240
model/models/mllama/process_image.go
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@@ -0,0 +1,240 @@
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package mllama
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import (
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"image"
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"image/color"
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"math"
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"slices"
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"golang.org/x/image/draw"
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"github.com/ollama/ollama/ml"
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)
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type ImageProcessor struct {
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imageSize, numChannels, maxNumTiles int
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}
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func newImageProcessor(c ml.Config) ImageProcessor {
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return ImageProcessor{
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imageSize: int(c.Uint("vision.image_size")),
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numChannels: int(c.Uint("vision.num_channels")),
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maxNumTiles: int(c.Uint("vision.max_num_tiles")),
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}
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}
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func (p *ImageProcessor) supportedAspectRatios(maxTiles int) []image.Point {
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ratios := []image.Point{}
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for w := range maxTiles {
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for h := range maxTiles {
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if (w+1)*(h+1) <= maxTiles {
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ratios = append(ratios, image.Point{w + 1, h + 1})
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}
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}
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}
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return ratios
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}
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func (p *ImageProcessor) clip(a, a_min, a_max int) int {
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if a < a_min {
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return a_min
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} else if a > a_max {
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return a_max
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}
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return a
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}
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func (p *ImageProcessor) fitToCanvas(imageSize, canvasSize image.Point, tileSize int) image.Point {
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targetWidth := p.clip(imageSize.X, tileSize, canvasSize.X)
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targetHeight := p.clip(imageSize.Y, tileSize, canvasSize.Y)
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scaleWidth := float64(targetWidth) / float64(imageSize.X)
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scaleHeight := float64(targetHeight) / float64(imageSize.Y)
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var w, h int
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if scaleWidth < scaleHeight {
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w = targetWidth
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h = min(int(math.Floor(float64(imageSize.Y)*scaleWidth)), targetHeight)
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} else {
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w = min(int(math.Floor(float64(imageSize.X)*scaleHeight)), targetWidth)
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h = targetHeight
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}
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return image.Point{w, h}
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}
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func (p *ImageProcessor) optimalTiledCanvas(imageSize image.Point, maxImageTiles, tileSize int) image.Point {
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possibleTileArrangements := p.supportedAspectRatios(maxImageTiles)
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possibleCanvasSizes := []image.Point{}
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for _, pta := range possibleTileArrangements {
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possibleCanvasSizes = append(possibleCanvasSizes, image.Point{pta.X * tileSize, pta.Y * tileSize})
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}
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scales := []float64{}
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for _, pcs := range possibleCanvasSizes {
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scaleHeight := float64(pcs.Y) / float64(imageSize.Y)
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scaleWidth := float64(pcs.X) / float64(imageSize.X)
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if scaleWidth > scaleHeight {
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scales = append(scales, scaleHeight)
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} else {
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scales = append(scales, scaleWidth)
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}
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}
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var minUpscale float64
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var maxDownscale float64
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var upscale bool
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for _, s := range scales {
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if s > 1.0 {
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upscale = true
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if minUpscale == 0 {
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minUpscale = s
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} else {
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minUpscale = math.Min(minUpscale, s)
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}
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} else {
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maxDownscale = math.Max(maxDownscale, s)
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}
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}
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selectedScale := maxDownscale
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if upscale {
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selectedScale = minUpscale
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}
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var selectedCanvas image.Point
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for n, pcs := range possibleCanvasSizes {
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if scales[n] == selectedScale {
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// choose the smallest possible canvas
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if selectedCanvas.X == 0 && selectedCanvas.Y == 0 {
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selectedCanvas = pcs
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} else if pcs.X*pcs.Y < selectedCanvas.X*selectedCanvas.Y {
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selectedCanvas = pcs
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}
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}
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}
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return selectedCanvas
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}
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func (p *ImageProcessor) splitToTiles(img image.Image, numTilesSize image.Point) []image.Image {
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b := img.Bounds()
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width := b.Max.X - b.Min.X
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height := b.Max.Y - b.Min.Y
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tileHeight := height / numTilesSize.Y
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tileWidth := width / numTilesSize.X
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images := []image.Image{}
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for h := range numTilesSize.Y {
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for w := range numTilesSize.X {
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rect := image.Rect(tileWidth*w, tileHeight*h, tileWidth*(w+1), tileHeight*(h+1))
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images = append(images, img.(interface {
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SubImage(image.Rectangle) image.Image
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}).SubImage(rect))
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}
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}
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return images
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}
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// remove the "alpha" channel by drawing over a prefilled image
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//
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// remove the "alpha" channel by drawing over a prefilled image
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//
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//nolint:unused
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func (p *ImageProcessor) compositeImage(img image.Image) image.Image {
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dst := image.NewRGBA(img.Bounds())
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white := color.RGBA{255, 255, 255, 255}
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draw.Draw(dst, dst.Bounds(), &image.Uniform{white}, image.Point{}, draw.Src)
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draw.Draw(dst, dst.Bounds(), img, img.Bounds().Min, draw.Over)
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return dst
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}
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func (p *ImageProcessor) resize(img image.Image, outputSize image.Point, maxImageTiles int) (image.Image, image.Point) {
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b := img.Bounds()
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tileSize := outputSize.Y
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canvasSize := p.optimalTiledCanvas(b.Max, maxImageTiles, tileSize)
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aspectRatio := image.Point{canvasSize.X / tileSize, canvasSize.Y / tileSize}
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newSize := p.fitToCanvas(b.Max, canvasSize, tileSize)
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dst := image.NewRGBA(image.Rect(0, 0, newSize.X, newSize.Y))
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// scaling choices:
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// NearestNeighbor fast, blocky output
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// ApproxBiLinear fast, medium quality
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// BiLinear slow, high quality
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// CatmullRom very slow, very high quality
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draw.BiLinear.Scale(dst, dst.Rect, img, b, draw.Over, nil)
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return dst, aspectRatio
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}
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func (p *ImageProcessor) pad(img image.Image, outputSize, aspectRatio image.Point) image.Image {
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paddedSize := image.Point{
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X: outputSize.X * aspectRatio.X,
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Y: outputSize.Y * aspectRatio.Y,
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}
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dst := image.NewRGBA(image.Rect(0, 0, paddedSize.X, paddedSize.Y))
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draw.Draw(dst, img.Bounds(), img, image.Point{0, 0}, draw.Over)
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return dst
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}
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func (p *ImageProcessor) pack(img image.Image, aspectRatio image.Point, mean, std [3]float32) []float32 {
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subImages := p.splitToTiles(img, aspectRatio)
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var pixelVals []float32
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for _, subImg := range subImages {
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bounds := subImg.Bounds()
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var rVals, gVals, bVals []float32
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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c := subImg.At(x, y)
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r, g, b, _ := c.RGBA()
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rVal := float32(r>>8) / 255.0
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gVal := float32(g>>8) / 255.0
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bVal := float32(b>>8) / 255.0
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rVal = (rVal - mean[0]) / std[0]
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gVal = (gVal - mean[1]) / std[1]
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bVal = (bVal - mean[2]) / std[2]
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rVals = append(rVals, rVal)
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gVals = append(gVals, gVal)
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bVals = append(bVals, bVal)
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}
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}
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pixelVals = append(pixelVals, rVals...)
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pixelVals = append(pixelVals, gVals...)
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pixelVals = append(pixelVals, bVals...)
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}
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return pixelVals
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}
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func (p ImageProcessor) ProcessImage(img image.Image) ([]float32, int, error) {
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outputSize := image.Point{p.imageSize, p.imageSize}
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// clip values
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mean := [3]float32{0.48145466, 0.4578275, 0.40821073}
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std := [3]float32{0.26862954, 0.26130258, 0.27577711}
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newImage, aspectRatio := p.resize(img, outputSize, p.maxNumTiles)
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newImage = p.pad(newImage, outputSize, aspectRatio)
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data := p.pack(newImage, aspectRatio, mean, std)
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aspectRatioIndex := slices.Index(p.supportedAspectRatios(p.maxNumTiles), aspectRatio) + 1
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return data, aspectRatioIndex, nil
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}
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