ollamarunner: Memory usage reporting

This provides granular information about the backend memory allocations
required by the runner:
 - Per backend
 - Per layer
 - Weights, cache and graph
 - Allocation status

This can be used for debugging and validating memory estimates.
This commit is contained in:
Jesse Gross
2025-04-17 11:00:25 -07:00
committed by Jesse Gross
parent 6db8a3771c
commit 73d6a82cce
5 changed files with 224 additions and 78 deletions

View File

@@ -15,6 +15,10 @@ import (
type Backend interface {
Load(ctx context.Context, progress func(float32)) error
// BackendMemory returns the memory allocations that were made for this model
BackendMemory() BackendMemory
Config() fs.Config
Get(name string) Tensor
NewContext() Context
@@ -68,6 +72,84 @@ type BackendParams struct {
FlashAttention bool
}
// ErrNoMem is returned when panicing due to insufficient memory. It includes
// the attempted memory allocation.
type ErrNoMem struct {
BackendMemory
}
func (e ErrNoMem) Error() string {
return fmt.Sprintf("insufficient memory - required allocations: %+v", e.BackendMemory)
}
type AllocationStatus int
const (
// Unallocated memory - have not yet attempted to allocate
Unallocated AllocationStatus = iota
// Failed memory - tried to allocate the memory and did not succeed
Failed
// Allocated memory = tried and succeeded to allocate memory
Allocated
)
// Memory is the size of an allocation and whether it was successful.
type Memory struct {
Size uint64
Status AllocationStatus
}
func (m Memory) String() string {
s := fmt.Sprint(m.Size)
switch m.Status {
case Unallocated:
s += "U"
case Failed:
s += "F"
case Allocated:
s += "A"
}
return s
}
// DeviceMemory provides a breakdown of the memory needed
// per device, such as a CPU or GPU.
type DeviceMemory struct {
// Name is the name of the device as labeled by the backend. It
// may not be persistent across instances of the runner.
Name string
// Weights is the per-layer memory needed for the model weights.
Weights []Memory
// Cache is the per-layer memory needed for the KV cache.
Cache []Memory
// Graph is the size of the compute graph. It is not per-layer.
Graph Memory
}
// BackendMemory provides the amount of memory required to load the model
// per device based on the BackendParams. In some cases, not all required
// allocations will be known at this point. However, the size of the most recent
// allocation is guaranteed to be provided so that if it failed, the caller can
// accommodate that to make forward progress.
type BackendMemory struct {
// InputsWeights are always located on the CPU and cannot be moved
InputWeights Memory
// CPU model components are located in system memory. This does not
// include unified memory allocated through the GPU.
CPU DeviceMemory
// GPU model components are located on one or more GPUs.
GPUs []DeviceMemory
}
var backends = make(map[string]func(string, BackendParams) (Backend, error))
func RegisterBackend(name string, f func(string, BackendParams) (Backend, error)) {
@@ -102,7 +184,7 @@ type Context interface {
// graph, simply preallocates memory. Typically called with a
// worst case graph to ensure all resources are available for
// for future inference.
Reserve() error
Reserve()
MaxGraphNodes() int
Close()