mirror of
https://github.com/dogkeeper886/ollama37.git
synced 2025-12-10 07:46:59 +00:00
Refactor linux packaging
This adjusts linux to follow a similar model to windows with a discrete archive (zip/tgz) to cary the primary executable, and dependent libraries. Runners are still carried as payloads inside the main binary Darwin retain the payload model where the go binary is fully self contained.
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@@ -54,7 +54,7 @@ func commonAMDValidateLibDir() (string, error) {
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// Installer payload location if we're running the installed binary
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exe, err := os.Executable()
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if err == nil {
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rocmTargetDir := filepath.Join(filepath.Dir(exe), "rocm")
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rocmTargetDir := filepath.Join(filepath.Dir(exe), "ollama_libs")
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if rocmLibUsable(rocmTargetDir) {
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slog.Debug("detected ROCM next to ollama executable " + rocmTargetDir)
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return rocmTargetDir, nil
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@@ -153,7 +153,7 @@ func AMDValidateLibDir() (string, error) {
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// Installer payload (if we're running from some other location)
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localAppData := os.Getenv("LOCALAPPDATA")
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appDir := filepath.Join(localAppData, "Programs", "Ollama")
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rocmTargetDir := filepath.Join(appDir, "rocm")
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rocmTargetDir := filepath.Join(appDir, "ollama_libs")
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if rocmLibUsable(rocmTargetDir) {
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slog.Debug("detected ollama installed ROCm at " + rocmTargetDir)
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return rocmTargetDir, nil
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50
gpu/gpu.go
50
gpu/gpu.go
@@ -229,11 +229,7 @@ func GetGPUInfo() GpuInfoList {
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return GpuInfoList{cpus[0].GpuInfo}
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}
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// On windows we bundle the nvidia library one level above the runner dir
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depPath := ""
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if runtime.GOOS == "windows" && envconfig.RunnersDir() != "" {
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depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir()), "cuda")
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}
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depPath := GetDepDir()
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// Load ALL libraries
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cHandles = initCudaHandles()
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@@ -306,13 +302,6 @@ func GetGPUInfo() GpuInfoList {
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if envconfig.IntelGPU() {
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oHandles = initOneAPIHandles()
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if oHandles != nil && oHandles.oneapi != nil {
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// On windows we bundle the oneapi library one level above the runner dir
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depPath = ""
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if runtime.GOOS == "windows" && envconfig.RunnersDir() != "" {
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depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir()), "oneapi")
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}
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for d := range oHandles.oneapi.num_drivers {
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if oHandles.oneapi == nil {
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// shouldn't happen
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@@ -467,10 +456,12 @@ func GetGPUInfo() GpuInfoList {
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func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
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// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
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var ldPaths []string
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var patterns []string
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gpuLibPaths := []string{}
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slog.Debug("Searching for GPU library", "name", baseLibName)
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// Start with our bundled libraries
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patterns := []string{filepath.Join(GetDepDir(), baseLibName)}
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switch runtime.GOOS {
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case "windows":
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ldPaths = strings.Split(os.Getenv("PATH"), ";")
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@@ -479,13 +470,14 @@ func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
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default:
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return gpuLibPaths
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}
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// Start with whatever we find in the PATH/LD_LIBRARY_PATH
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// Then with whatever we find in the PATH/LD_LIBRARY_PATH
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for _, ldPath := range ldPaths {
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d, err := filepath.Abs(ldPath)
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if err != nil {
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continue
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}
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patterns = append(patterns, filepath.Join(d, baseLibName+"*"))
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patterns = append(patterns, filepath.Join(d, baseLibName))
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}
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patterns = append(patterns, defaultPatterns...)
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slog.Debug("gpu library search", "globs", patterns)
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@@ -641,3 +633,31 @@ func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
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return "", ""
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}
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}
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func GetDepDir() string {
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// On Windows/linux we bundle the dependencies at the same level as the executable
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appExe, err := os.Executable()
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if err != nil {
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slog.Warn("failed to lookup executable path", "error", err)
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}
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cwd, err := os.Getwd()
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if err != nil {
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slog.Warn("failed to lookup working directory", "error", err)
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}
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// Scan for any of our dependeices, and pick first match
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for _, root := range []string{filepath.Dir(appExe), cwd} {
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libDep := "ollama_libs"
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if _, err := os.Stat(filepath.Join(root, libDep)); err == nil {
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return filepath.Join(root, libDep)
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}
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// Developer mode, local build
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if _, err := os.Stat(filepath.Join(root, runtime.GOOS+"-"+runtime.GOARCH, libDep)); err == nil {
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return filepath.Join(root, runtime.GOOS+"-"+runtime.GOARCH, libDep)
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}
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if _, err := os.Stat(filepath.Join(root, "dist", runtime.GOOS+"-"+runtime.GOARCH, libDep)); err == nil {
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return filepath.Join(root, "dist", runtime.GOOS+"-"+runtime.GOARCH, libDep)
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}
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}
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slog.Warn("unable to locate gpu dependency libraries")
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return ""
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}
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@@ -47,7 +47,7 @@ var (
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CudartMgmtName = "libcudart.so*"
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NvcudaMgmtName = "libcuda.so*"
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NvmlMgmtName = "" // not currently wired on linux
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OneapiMgmtName = "libze_intel_gpu.so"
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OneapiMgmtName = "libze_intel_gpu.so*"
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)
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func GetCPUMem() (memInfo, error) {
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