Fix windows system memory lookup

This refines the gpu package error handling and fixes a bug with the
system memory lookup on windows.
This commit is contained in:
Daniel Hiltgen
2023-12-22 15:43:31 -08:00
parent 5fea4410be
commit a2ad952440
8 changed files with 68 additions and 20 deletions

View File

@@ -9,20 +9,21 @@
#include <dlfcn.h>
#define LOAD_LIBRARY(lib, flags) dlopen(lib, flags)
#define LOAD_SYMBOL(handle, sym) dlsym(handle, sym)
#define LOAD_ERR() dlerror()
#define LOAD_ERR() strdup(dlerror())
#define UNLOAD_LIBRARY(handle) dlclose(handle)
#else
#include <windows.h>
#define LOAD_LIBRARY(lib, flags) LoadLibrary(lib)
#define LOAD_SYMBOL(handle, sym) GetProcAddress(handle, sym)
#define UNLOAD_LIBRARY(handle) FreeLibrary(handle)
// TODO - refactor this with proper error message handling on windows
inline static char *LOAD_ERR() {
static char errbuf[8];
snprintf(errbuf, 8, "0x%lx", GetLastError());
return errbuf;
}
#define LOAD_ERR() ({\
LPSTR messageBuffer = NULL; \
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, \
NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL); \
char *resp = strdup(messageBuffer); \
LocalFree(messageBuffer); \
resp; \
})
#endif