next build (#8539)

* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
This commit is contained in:
Michael Yang
2025-01-29 15:03:38 -08:00
committed by GitHub
parent 2ef3c803a1
commit dcfb7a105c
542 changed files with 5796 additions and 11469 deletions

View File

@@ -9,8 +9,6 @@ import (
"path/filepath"
"runtime"
"strings"
"github.com/ollama/ollama/envconfig"
)
// Determine if the given ROCm lib directory is usable by checking for existence of some glob patterns
@@ -41,13 +39,10 @@ func commonAMDValidateLibDir() (string, error) {
// Favor our bundled version
// Installer payload location if we're running the installed binary
exe, err := os.Executable()
if err == nil {
rocmTargetDir := filepath.Join(filepath.Dir(exe), envconfig.LibRelativeToExe(), "lib", "ollama")
if rocmLibUsable(rocmTargetDir) {
slog.Debug("detected ROCM next to ollama executable " + rocmTargetDir)
return rocmTargetDir, nil
}
rocmTargetDir := filepath.Join(LibOllamaPath, "rocm")
if rocmLibUsable(rocmTargetDir) {
slog.Debug("detected ROCM next to ollama executable " + rocmTargetDir)
return rocmTargetDir, nil
}
// Prefer explicit HIP env var

View File

@@ -77,8 +77,7 @@ func AMDGetGPUInfo() ([]RocmGPUInfo, error) {
gfxOverride := envconfig.HsaOverrideGfxVersion()
var supported []string
depPaths := LibraryDirs()
libDir := ""
var libDir string
// The amdgpu driver always exposes the host CPU(s) first, but we have to skip them and subtract
// from the other IDs to get alignment with the HIP libraries expectations (zero is the first GPU, not the CPU)
@@ -353,9 +352,8 @@ func AMDGetGPUInfo() ([]RocmGPUInfo, error) {
})
return nil, err
}
depPaths = append(depPaths, libDir)
}
gpuInfo.DependencyPath = depPaths
gpuInfo.DependencyPath = []string{libDir}
if gfxOverride == "" {
// Only load supported list once

View File

@@ -5,7 +5,6 @@ import (
"errors"
"fmt"
"log/slog"
"os"
"path/filepath"
"slices"
"strconv"
@@ -50,14 +49,13 @@ func AMDGetGPUInfo() ([]RocmGPUInfo, error) {
slog.Info(err.Error())
return nil, err
}
depPaths := LibraryDirs()
libDir, err := AMDValidateLibDir()
if err != nil {
err = fmt.Errorf("unable to verify rocm library: %w", err)
slog.Warn(err.Error())
return nil, err
}
depPaths = append(depPaths, libDir)
var supported []string
gfxOverride := envconfig.HsaOverrideGfxVersion()
@@ -113,7 +111,7 @@ func AMDGetGPUInfo() ([]RocmGPUInfo, error) {
UnreliableFreeMemory: true,
ID: strconv.Itoa(i), // TODO this is probably wrong if we specify visible devices
DependencyPath: depPaths,
DependencyPath: []string{libDir},
MinimumMemory: rocmMinimumMemory,
Name: name,
Compute: gfx,
@@ -164,9 +162,7 @@ func AMDValidateLibDir() (string, error) {
}
// Installer payload (if we're running from some other location)
localAppData := os.Getenv("LOCALAPPDATA")
appDir := filepath.Join(localAppData, "Programs", "Ollama")
rocmTargetDir := filepath.Join(appDir, envconfig.LibRelativeToExe(), "lib", "ollama")
rocmTargetDir := filepath.Join(LibOllamaPath, "rocm")
if rocmLibUsable(rocmTargetDir) {
slog.Debug("detected ollama installed ROCm at " + rocmTargetDir)
return rocmTargetDir, nil

View File

@@ -23,7 +23,6 @@ import (
"github.com/ollama/ollama/envconfig"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/runners"
)
type cudaHandles struct {
@@ -101,15 +100,7 @@ func initCudaHandles() *cudaHandles {
// Aligned with driver, we can't carry as payloads
nvcudaMgmtPatterns := NvcudaGlobs
if runtime.GOOS == "windows" {
localAppData := os.Getenv("LOCALAPPDATA")
cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", CudartMgmtName)}
}
libDirs := LibraryDirs()
for _, d := range libDirs {
cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(d, CudartMgmtName))
}
cudartMgmtPatterns = append(cudartMgmtPatterns, filepath.Join(LibOllamaPath, "cuda_v*", CudartMgmtName))
cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...)
if len(NvmlGlobs) > 0 {
@@ -240,7 +231,7 @@ func GetGPUInfo() GpuInfoList {
if err != nil {
slog.Warn("error looking up system memory", "error", err)
}
depPaths := LibraryDirs()
details, err := GetCPUDetails()
if err != nil {
slog.Warn("failed to lookup CPU details", "error", err)
@@ -248,11 +239,9 @@ func GetGPUInfo() GpuInfoList {
cpus = []CPUInfo{
{
GpuInfo: GpuInfo{
memInfo: mem,
Library: "cpu",
Variant: runners.GetCPUCapability().String(),
ID: "0",
DependencyPath: depPaths,
memInfo: mem,
Library: "cpu",
ID: "0",
},
CPUs: details,
},
@@ -294,17 +283,13 @@ func GetGPUInfo() GpuInfoList {
gpuInfo.DriverMajor = driverMajor
gpuInfo.DriverMinor = driverMinor
variant := cudaVariant(gpuInfo)
if depPaths != nil {
gpuInfo.DependencyPath = depPaths
// Check for variant specific directory
if variant != "" {
for _, d := range depPaths {
if _, err := os.Stat(filepath.Join(d, "cuda_"+variant)); err == nil {
// Put the variant directory first in the search path to avoid runtime linking to the wrong library
gpuInfo.DependencyPath = append([]string{filepath.Join(d, "cuda_"+variant)}, gpuInfo.DependencyPath...)
break
}
}
// Start with our bundled libraries
if variant != "" {
variantPath := filepath.Join(LibOllamaPath, "cuda_"+variant)
if _, err := os.Stat(variantPath); err == nil {
// Put the variant directory first in the search path to avoid runtime linking to the wrong library
gpuInfo.DependencyPath = append([]string{variantPath}, gpuInfo.DependencyPath...)
}
}
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
@@ -376,7 +361,7 @@ func GetGPUInfo() GpuInfoList {
gpuInfo.FreeMemory = uint64(memInfo.free)
gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
gpuInfo.DependencyPath = depPaths
gpuInfo.DependencyPath = []string{LibOllamaPath}
oneapiGPUs = append(oneapiGPUs, gpuInfo)
}
}
@@ -512,33 +497,30 @@ func GetGPUInfo() GpuInfoList {
func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
// Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
var ldPaths []string
gpuLibPaths := []string{}
slog.Debug("Searching for GPU library", "name", baseLibName)
// Start with our bundled libraries
patterns := []string{}
for _, d := range LibraryDirs() {
patterns = append(patterns, filepath.Join(d, baseLibName))
}
// search our bundled libraries first
patterns := []string{filepath.Join(LibOllamaPath, baseLibName)}
var ldPaths []string
switch runtime.GOOS {
case "windows":
ldPaths = strings.Split(os.Getenv("PATH"), ";")
ldPaths = strings.Split(os.Getenv("PATH"), string(os.PathListSeparator))
case "linux":
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), ":")
default:
return gpuLibPaths
ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), string(os.PathListSeparator))
}
// Then with whatever we find in the PATH/LD_LIBRARY_PATH
for _, ldPath := range ldPaths {
d, err := filepath.Abs(ldPath)
// then search the system's LD_LIBRARY_PATH
for _, p := range ldPaths {
p, err := filepath.Abs(p)
if err != nil {
continue
}
patterns = append(patterns, filepath.Join(d, baseLibName))
patterns = append(patterns, filepath.Join(p, baseLibName))
}
// finally, search the default patterns provided by the caller
patterns = append(patterns, defaultPatterns...)
slog.Debug("gpu library search", "globs", patterns)
for _, pattern := range patterns {
@@ -715,28 +697,6 @@ func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
}
}
func LibraryDirs() []string {
// dependencies can exist wherever we found the runners (e.g. build tree for developers) and relative to the executable
// This can be simplified once we no longer carry runners as payloads
paths := []string{}
appExe, err := os.Executable()
if err != nil {
slog.Warn("failed to lookup executable path", "error", err)
} else {
appRelative := filepath.Join(filepath.Dir(appExe), envconfig.LibRelativeToExe(), "lib", "ollama")
if _, err := os.Stat(appRelative); err == nil {
paths = append(paths, appRelative)
}
}
rDir := runners.Locate()
if err != nil {
slog.Warn("unable to locate gpu dependency libraries", "error", err)
} else {
paths = append(paths, filepath.Dir(rDir))
}
return paths
}
func GetSystemInfo() SystemInfo {
gpus := GetGPUInfo()
gpuMutex.Lock()

View File

@@ -15,7 +15,6 @@ import (
"syscall"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/runners"
)
const (
@@ -28,7 +27,6 @@ func GetGPUInfo() GpuInfoList {
return []GpuInfo{
{
Library: "cpu",
Variant: runners.GetCPUCapability().String(),
memInfo: mem,
},
}
@@ -51,7 +49,6 @@ func GetCPUInfo() GpuInfoList {
return []GpuInfo{
{
Library: "cpu",
Variant: runners.GetCPUCapability().String(),
memInfo: mem,
},
}

53
discover/path.go Normal file
View File

@@ -0,0 +1,53 @@
package discover
import (
"os"
"path/filepath"
"runtime"
)
// LibPath is a path to lookup dynamic libraries
// in development it's usually 'build/lib/ollama'
// in distribution builds it's 'lib/ollama' on Windows
// '../lib/ollama' on Linux and the executable's directory on macOS
// note: distribution builds, additional GPU-specific libraries are
// found in subdirectories of the returned path, such as
// 'cuda_v11', 'cuda_v12', 'rocm', etc.
var LibOllamaPath string = func() string {
exe, err := os.Executable()
if err != nil {
return ""
}
exe, err = filepath.EvalSymlinks(exe)
if err != nil {
return ""
}
libPath := filepath.Dir(exe)
switch runtime.GOOS {
case "windows":
libPath = filepath.Join(filepath.Dir(exe), "lib", "ollama")
case "linux":
libPath = filepath.Join(filepath.Dir(exe), "..", "lib", "ollama")
}
cwd, err := os.Getwd()
if err != nil {
return ""
}
// build paths for development
buildPaths := []string{
filepath.Join(filepath.Dir(exe), "build", "lib", "ollama"),
filepath.Join(cwd, "build", "lib", "ollama"),
}
for _, p := range buildPaths {
if _, err := os.Stat(p); err == nil {
return p
}
}
return libPath
}()

View File

@@ -5,7 +5,6 @@ import (
"log/slog"
"github.com/ollama/ollama/format"
"github.com/ollama/ollama/runners"
)
type memInfo struct {
@@ -107,7 +106,7 @@ func (l GpuInfoList) ByLibrary() []GpuInfoList {
for _, info := range l {
found := false
requested := info.Library
if info.Variant != runners.CPUCapabilityNone.String() {
if info.Variant != "" {
requested += "_" + info.Variant
}
for i, lib := range libs {