mirror of
https://github.com/dogkeeper886/ollama37.git
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next build (#8539)
* add build to .dockerignore * test: only build one arch * add build to .gitignore * fix ccache path * filter amdgpu targets * only filter if autodetecting * Don't clobber gpu list for default runner This ensures the GPU specific environment variables are set properly * explicitly set CXX compiler for HIP * Update build_windows.ps1 This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset. * build: add ollama subdir * add .git to .dockerignore * docs: update development.md * update build_darwin.sh * remove unused scripts * llm: add cwd and build/lib/ollama to library paths * default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS * add additional cmake output vars for msvc * interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12 * remove unncessary filepath.Dir, cleanup * add hardware-specific directory to path * use absolute server path * build: linux arm * cmake install targets * remove unused files * ml: visit each library path once * build: skip cpu variants on arm * build: install cpu targets * build: fix workflow * shorter names * fix rocblas install * docs: clean up development.md * consistent build dir removal in development.md * silence -Wimplicit-function-declaration build warnings in ggml-cpu * update readme * update development readme * llm: update library lookup logic now that there is one runner (#8587) * tweak development.md * update docs * add windows cuda/rocm tests --------- Co-authored-by: jmorganca <jmorganca@gmail.com> Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
This commit is contained in:
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# Development
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Install required tools:
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Install prerequisites:
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- go version 1.22 or higher
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- OS specific C/C++ compiler (see below)
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- GNU Make
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- [Go](https://go.dev/doc/install)
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- C/C++ Compiler e.g. Clang on macOS, [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (Windows amd64) or [llvm-mingw](https://github.com/mstorsjo/llvm-mingw) (Windows arm64), GCC/Clang on Linux.
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## Overview
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Ollama uses a mix of Go and C/C++ code to interface with GPUs. The C/C++ code is compiled with both CGO and GPU library specific compilers. A set of GNU Makefiles are used to compile the project. GPU Libraries are auto-detected based on the typical environment variables used by the respective libraries, but can be overridden if necessary. The default make target will build the runners and primary Go Ollama application that will run within the repo directory. Throughout the examples below `-j 5` is suggested for 5 parallel jobs to speed up the build. You can adjust the job count based on your CPU Core count to reduce build times. If you want to relocate the built binaries, use the `dist` target and recursively copy the files in `./dist/$OS-$ARCH/` to your desired location. To learn more about the other make targets use `make help`
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Once you have built the GPU/CPU runners, you can compile the main application with `go build .`
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### MacOS
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[Download Go](https://go.dev/dl/)
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```bash
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make -j 5
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```
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Now you can run `ollama`:
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```bash
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./ollama
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```
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#### Xcode 15 warnings
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If you are using Xcode newer than version 14, you may see a warning during `go build` about `ld: warning: ignoring duplicate libraries: '-lobjc'` due to Golang issue https://github.com/golang/go/issues/67799 which can be safely ignored. You can suppress the warning with `export CGO_LDFLAGS="-Wl,-no_warn_duplicate_libraries"`
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### Linux
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#### Linux CUDA (NVIDIA)
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_Your operating system distribution may already have packages for NVIDIA CUDA. Distro packages are often preferable, but instructions are distro-specific. Please consult distro-specific docs for dependencies if available!_
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Install `make`, `gcc` and `golang` as well as [NVIDIA CUDA](https://developer.nvidia.com/cuda-downloads)
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development and runtime packages.
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Typically the makefile will auto-detect CUDA, however, if your Linux distro
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or installation approach uses alternative paths, you can specify the location by
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overriding `CUDA_PATH` to the location of the CUDA toolkit. You can customize
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a set of target CUDA architectures by setting `CUDA_ARCHITECTURES` (e.g. `CUDA_ARCHITECTURES=50;60;70`)
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Then build and run Ollama from the root directory of the repository:
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```
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make -j 5
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go run . serve
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```
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If both v11 and v12 tookkits are detected, runners for both major versions will be built by default. You can build just v12 with `make cuda_v12`
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## macOS (Apple Silicon)
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#### Older Linux CUDA (NVIDIA)
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macOS Apple Silicon supports Metal which is built-in to the Ollama binary. No additional steps are required.
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To support older GPUs with Compute Capability 3.5 or 3.7, you will need to use an older version of the Driver from [Unix Driver Archive](https://www.nvidia.com/en-us/drivers/unix/) (tested with 470) and [CUDA Toolkit Archive](https://developer.nvidia.com/cuda-toolkit-archive) (tested with cuda V11). When you build Ollama, you will need to set two make variable to adjust the minimum compute capability Ollama supports via `make -j 5 CUDA_ARCHITECTURES="35;37;50;52" EXTRA_GOLDFLAGS="\"-X=github.com/ollama/ollama/discover.CudaComputeMajorMin=3\" \"-X=github.com/ollama/ollama/discover.CudaComputeMinorMin=5\""`. To find the Compute Capability of your older GPU, refer to [GPU Compute Capability](https://developer.nvidia.com/cuda-gpus).
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## macOS (Intel)
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#### Linux ROCm (AMD)
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Install prerequisites:
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_Your operating system distribution may already have packages for AMD ROCm. Distro packages are often preferable, but instructions are distro-specific. Please consult distro-specific docs for dependencies if available!_
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- [CMake](https://cmake.org/download/) or `brew install cmake`
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Install [ROCm](https://rocm.docs.amd.com/en/latest/) development packages first, as well as `make`, `gcc`, and `golang`.
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Typically the build scripts will auto-detect ROCm, however, if your Linux distro
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or installation approach uses unusual paths, you can specify the location by
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specifying an environment variable `HIP_PATH` to the location of the ROCm
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install (typically `/opt/rocm`). You can also customize
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the AMD GPU targets by setting HIP_ARCHS (e.g. `HIP_ARCHS=gfx1101;gfx1102`)
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Then, configure and build the project:
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```
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make -j 5
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cmake -B build
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cmake --build build
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```
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ROCm requires elevated privileges to access the GPU at runtime. On most distros you can add your user account to the `render` group, or run as root.
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#### Containerized Linux Build
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If you have Docker and buildx available, you can build linux binaries with `./scripts/build_linux.sh` which has the CUDA and ROCm dependencies included. The resulting artifacts are placed in `./dist` and by default the script builds both arm64 and amd64 binaries. If you want to build only amd64, you can build with `PLATFORM=linux/amd64 ./scripts/build_linux.sh`
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### Windows
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The following tools are required as a minimal development environment to build CPU inference support.
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- Go version 1.22 or higher
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- https://go.dev/dl/
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- Git
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- https://git-scm.com/download/win
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- clang with gcc compat and Make. There are multiple options on how to go about installing these tools on Windows. We have verified the following, but others may work as well:
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- [MSYS2](https://www.msys2.org/)
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- After installing, from an MSYS2 terminal, run `pacman -S mingw-w64-clang-x86_64-gcc-compat mingw-w64-clang-x86_64-clang make` to install the required tools
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- Assuming you used the default install prefix for msys2 above, add `C:\msys64\clang64\bin` and `c:\msys64\usr\bin` to your environment variable `PATH` where you will perform the build steps below (e.g. system-wide, account-level, powershell, cmd, etc.)
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> [!NOTE]
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> Due to bugs in the GCC C++ library for unicode support, Ollama should be built with clang on windows.
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Lastly, run Ollama:
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```
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make -j 5
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go run . serve
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```
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#### GPU Support
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## Windows
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The GPU tools require the Microsoft native build tools. To build either CUDA or ROCm, you must first install MSVC via Visual Studio:
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Install prerequisites:
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- Make sure to select `Desktop development with C++` as a Workload during the Visual Studio install
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- You must complete the Visual Studio install and run it once **BEFORE** installing CUDA or ROCm for the tools to properly register
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- Add the location of the **64 bit (x64)** compiler (`cl.exe`) to your `PATH`
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- Note: the default Developer Shell may configure the 32 bit (x86) compiler which will lead to build failures. Ollama requires a 64 bit toolchain.
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- [CMake](https://cmake.org/download/)
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- [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) including the Native Desktop Workload
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.github.io/install.html)
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- [Ninja](https://github.com/ninja-build/ninja/releases)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_version=11&target_type=exe_network)
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#### Windows CUDA (NVIDIA)
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> [!IMPORTANT]
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> Ensure prerequisites are in `PATH` before running CMake.
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In addition to the common Windows development tools and MSVC described above:
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> [!IMPORTANT]
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> ROCm is not compatible with Visual Studio CMake generators. Use `-GNinja` when configuring the project.
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- [NVIDIA CUDA](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html)
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> [!IMPORTANT]
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> CUDA is only compatible with Visual Studio CMake generators.
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#### Windows ROCm (AMD Radeon)
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In addition to the common Windows development tools and MSVC described above:
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- [AMD HIP](https://www.amd.com/en/developer/resources/rocm-hub/hip-sdk.html)
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#### Windows arm64
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The default `Developer PowerShell for VS 2022` may default to x86 which is not what you want. To ensure you get an arm64 development environment, start a plain PowerShell terminal and run:
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```powershell
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import-module 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Common7\\Tools\\Microsoft.VisualStudio.DevShell.dll'
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Enter-VsDevShell -Arch arm64 -vsinstallpath 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community' -skipautomaticlocation
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```
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You can confirm with `write-host $env:VSCMD_ARG_TGT_ARCH`
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Follow the instructions at https://www.msys2.org/wiki/arm64/ to set up an arm64 msys2 environment. Ollama requires gcc and mingw32-make to compile, which is not currently available on Windows arm64, but a gcc compatibility adapter is available via `mingw-w64-clang-aarch64-gcc-compat`. At a minimum you will need to install the following:
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Then, configure and build the project:
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```
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pacman -S mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-gcc-compat mingw-w64-clang-aarch64-make make
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cmake -B build
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cmake --build build --config Release
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```
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You will need to ensure your PATH includes go, cmake, gcc and clang mingw32-make to build ollama from source. (typically `C:\msys64\clangarm64\bin\`)
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## Advanced CPU Vector Settings
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On x86, running `make` will compile several CPU runners which can run on different CPU families. At runtime, Ollama will auto-detect the best variation to load. If GPU libraries are present at build time, Ollama also compiles GPU runners with the `AVX` CPU vector feature enabled. This provides a good performance balance when loading large models that split across GPU and CPU with broad compatibility. Some users may prefer no vector extensions (e.g. older Xeon/Celeron processors, or hypervisors that mask the vector features) while other users may prefer turning on many more vector extensions to further improve performance for split model loads.
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To customize the set of CPU vector features enabled for a CPU runner and all GPU runners, use CUSTOM_CPU_FLAGS during the build.
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To build without any vector flags:
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Lastly, run Ollama:
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```
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make CUSTOM_CPU_FLAGS=""
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go run . serve
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```
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To build with both AVX and AVX2:
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```
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make CUSTOM_CPU_FLAGS=avx,avx2
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```
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## Windows (ARM)
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To build with AVX512 features turned on:
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Windows ARM does not support additional acceleration libraries at this time.
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## Linux
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Install prerequisites:
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- [CMake](https://cmake.org/download/) or `sudo apt install cmake` or `sudo dnf install cmake`
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/install/quick-start.html)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads)
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> [!IMPORTANT]
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> Ensure prerequisites are in `PATH` before running CMake.
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Then, configure and build the project:
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```
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make CUSTOM_CPU_FLAGS=avx,avx2,avx512,avx512vbmi,avx512vnni,avx512bf16
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cmake -B build
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cmake --build build
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```
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> [!NOTE]
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> If you are experimenting with different flags, make sure to do a `make clean` between each change to ensure everything is rebuilt with the new compiler flags
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Lastly, run Ollama:
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```
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go run . serve
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```
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## Docker
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```
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docker build .
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```
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### ROCm
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```
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docker build --build-arg FLAVOR=rocm .
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```
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## Running tests
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To run tests, use `go test`:
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```
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go test ./...
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```
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Reference in New Issue
Block a user