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ggml: Support heterogeneous KV cache layer sizes in memory estimation
Gemma3 uses sliding windows for its context on 5/6 layers, significantly reducing memory usage but leading to uneven usage across layers, which makes allocation to the correct GPU difficult. We currently estimate very conservatively by assuming all layers are consistent at the max size. Llama3.2-vision is also inconsistent between self attention and cross attention layers - at moment, we calculate the correct total size and then average this across layers. In some cases, this may lead to crashes if a large layer is placed on a GPU sized by the average. This allows memory estimation to calculate per-layer KV cache size and take this account when placing layers onto GPUs. We already do this for weights that vary per-tensor, so this is a logical extension. Fixes #9730 Fixes #9890
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@@ -413,7 +413,7 @@ func Decode(rs io.ReadSeeker, maxArraySize int) (*GGML, int64, error) {
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}, offset, nil
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}
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func (f GGML) GraphSize(context, batch uint64, kvCacheType string) (kv, partialOffload, fullOffload uint64) {
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func (f GGML) GraphSize(context, batch uint64, numParallel int, kvCacheType string) (kv []uint64, partialOffload, fullOffload uint64) {
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embedding := f.KV().EmbeddingLength()
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heads := f.KV().HeadCount()
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headsKV := f.KV().HeadCountKV()
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@@ -426,7 +426,10 @@ func (f GGML) GraphSize(context, batch uint64, kvCacheType string) (kv, partialO
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layers := f.Tensors().GroupLayers()
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bytesPerElement := kvCacheBytesPerElement(kvCacheType)
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kv = uint64(float64(context*f.KV().BlockCount()*(embeddingHeadsK+embeddingHeadsV)*headsKV) * bytesPerElement)
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kv = make([]uint64, f.KV().BlockCount())
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for i := range kv {
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kv[i] = uint64(float64(context*(embeddingHeadsK+embeddingHeadsV)*headsKV) * bytesPerElement)
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}
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switch f.KV().Architecture() {
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case "llama":
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@@ -460,16 +463,14 @@ func (f GGML) GraphSize(context, batch uint64, kvCacheType string) (kv, partialO
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case "mllama":
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var visionTokens, tiles uint64 = 1601, 4
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if crossAttentionLayers, ok := f.KV()["mllama.attention.cross_attention_layers"].(*array); ok {
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kv = headsKV *
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(embeddingHeadsK + embeddingHeadsV) * // one for K, one for V
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(2* // sizeof(float16)
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(f.KV().BlockCount()-uint64(crossAttentionLayers.size))* // num non-cross attention layers
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context +
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4* // sizeof(float32)
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uint64(crossAttentionLayers.size)* // num cross attention layers
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visionTokens*
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tiles)
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crossAttentionLayers := f.KV().Uints("attention.cross_attention_layers")
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for i := range kv {
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if slices.Contains(crossAttentionLayers, uint32(i)) {
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kv[i] = headsKV * (embeddingHeadsK + embeddingHeadsV) *
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4 * // sizeof(float32)
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visionTokens *
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tiles
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}
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}
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fullOffload = max(
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@@ -505,6 +506,20 @@ func (f GGML) GraphSize(context, batch uint64, kvCacheType string) (kv, partialO
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4*embeddingHeadsK*context*8+
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embedding*embeddingHeadsK*heads*9/16,
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)
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// Gemma2 also has sliding window attention but we only have an optimized implementation in the Ollama
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// engine. Gemma3 always uses the Ollama engine.
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if f.KV().Architecture() == "gemma3" {
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const gemma3GlobalCacheCount = 6
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slidingWindow := (uint64(numParallel) * uint64(f.KV().Uint("attention.sliding_window"))) + batch
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for i := range kv {
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// Every 6th layer is a global layer, which is the full context size that has already been set. The other
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// layers are the smaller local (sliding) layers.
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if (i+1)%gemma3GlobalCacheCount != 0 {
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kv[i] = uint64(float64(slidingWindow*(embeddingHeadsK+embeddingHeadsV)*headsKV) * bytesPerElement)
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}
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}
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}
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case "command-r":
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fullOffload = max(
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4*batch*(embedding+vocab),
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