* bf16
* tests
* gpt-oss
* enable gptoss for engine
* rough estimate
* convert to mxfp4
* handle safetensors U8
* clamp glu/linear
* update tokenizer
* MXFP4 support
This implements the Open Compute Microscaling (MX) FP4 format
as a tensor type with backend implementations focusing
on mulmat and mulmatid on CPU, CUDA, and Metal.
* Unit tests for MXFP4 support
This exercises various operations and shapes on both CPU and GPU (if detected
on the system)
* cuda graph
* unit test adjustments
* cuda: optimize memory access
Read 4 bytes at a time (8 elements) when performing mul_mat_vec_mxfp4
* mac: fix crash on old macos versions
cblas_sgemm is only supported on v13.3 and up, however bf16 is
only supported on v14+ so we were falling back to ggml-blas and
crashing on bf16 tensors. Checking for the function being null
seems to be the simplest way to condittionally avoid registering the
backend.
* server: Minimum context length for gptoss
This model requires a minimum context length of 8192 to function
effectively. Users can set higher values through all normal mechanisms
but lower values will be silently reset.
* ggml: Multiply by numParallel for gptoss sliding window
When computing the graph size estimate, the context size is already
multiplied by numParallel so estimates reflect that. However, since
sliding window models use a smaller, fixed context size, they need
to manually take numParallel into account.
* gpt-oss integration
includes harmony parser and thinking levels, etc.
* fix sync
* fix tests
* fix lint
---------
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Devon Rifkin <drifkin@drifkin.net>
We don't get valid UUIDs for AMD GPUs on Windows, so the best option
is to use the ordinal IDs. This brings us in line with what we currently
do on the Ollama server - the only exception is AMD GPUs on Linux, which
falls back to using ordinal IDs. The GGML implementation has no fallback
but it doesn't appear to occur for any of the GPUs that we support.
It's also possible that there are collisions between ordinal IDs for
different libraries - however the only places where we use them are
AMD on Windows and Metal on Mac, which can never occur on the same
system.
This enables matching up devices and information reported by the backend
with system management libraries such as nvml to get accurate free
memory reporting.
GGML has a function to report the allocated size of a backend buffer.
However, this returns 0 if we tried to allocate a buffer and it failed.
For memory management purposes, it's important to know how much we were
trying to allocate. This extends the API to report attempted sizes for
all buffers and whether it succeeeded.
* add build to .dockerignore
* test: only build one arch
* add build to .gitignore
* fix ccache path
* filter amdgpu targets
* only filter if autodetecting
* Don't clobber gpu list for default runner
This ensures the GPU specific environment variables are set properly
* explicitly set CXX compiler for HIP
* Update build_windows.ps1
This isn't complete, but is close. Dependencies are missing, and it only builds the "default" preset.
* build: add ollama subdir
* add .git to .dockerignore
* docs: update development.md
* update build_darwin.sh
* remove unused scripts
* llm: add cwd and build/lib/ollama to library paths
* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS
* add additional cmake output vars for msvc
* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12
* remove unncessary filepath.Dir, cleanup
* add hardware-specific directory to path
* use absolute server path
* build: linux arm
* cmake install targets
* remove unused files
* ml: visit each library path once
* build: skip cpu variants on arm
* build: install cpu targets
* build: fix workflow
* shorter names
* fix rocblas install
* docs: clean up development.md
* consistent build dir removal in development.md
* silence -Wimplicit-function-declaration build warnings in ggml-cpu
* update readme
* update development readme
* llm: update library lookup logic now that there is one runner (#8587)
* tweak development.md
* update docs
* add windows cuda/rocm tests
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>