Files
ollama37/llama/llama.cpp/src/unicode.h
Michael Yang dcfb7a105c next build (#8539)
* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00

67 lines
2.1 KiB
C++
Vendored

#pragma once
#include <cstdint>
#include <string>
#include <vector>
struct unicode_cpt_flags {
enum {
UNDEFINED = 0x0001,
NUMBER = 0x0002, // regex: \p{N}
LETTER = 0x0004, // regex: \p{L}
SEPARATOR = 0x0008, // regex: \p{Z}
ACCENT_MARK = 0x0010, // regex: \p{M}
PUNCTUATION = 0x0020, // regex: \p{P}
SYMBOL = 0x0040, // regex: \p{S}
CONTROL = 0x0080, // regex: \p{C}
MASK_CATEGORIES = 0x00FF,
};
// codepoint type
uint16_t is_undefined : 1;
uint16_t is_number : 1; // regex: \p{N}
uint16_t is_letter : 1; // regex: \p{L}
uint16_t is_separator : 1; // regex: \p{Z}
uint16_t is_accent_mark : 1; // regex: \p{M}
uint16_t is_punctuation : 1; // regex: \p{P}
uint16_t is_symbol : 1; // regex: \p{S}
uint16_t is_control : 1; // regex: \p{C}
// helper flags
uint16_t is_whitespace : 1; // regex: \s
uint16_t is_lowercase : 1;
uint16_t is_uppercase : 1;
uint16_t is_nfd : 1;
// decode from uint16
inline unicode_cpt_flags(const uint16_t flags = 0) {
*reinterpret_cast<uint16_t*>(this) = flags;
}
inline uint16_t as_uint() const {
return *reinterpret_cast<const uint16_t*>(this);
}
inline uint16_t category_flag() const {
return this->as_uint() & MASK_CATEGORIES;
}
};
size_t unicode_len_utf8(char src);
std::string unicode_cpt_to_utf8 (uint32_t cpt);
uint32_t unicode_cpt_from_utf8(const std::string & utf8, size_t & offset);
std::vector<uint32_t> unicode_cpts_from_utf8(const std::string & utf8);
std::vector<uint32_t> unicode_cpts_normalize_nfd(const std::vector<uint32_t> & cpts);
unicode_cpt_flags unicode_cpt_flags_from_cpt (uint32_t cpt);
unicode_cpt_flags unicode_cpt_flags_from_utf8(const std::string & utf8);
std::string unicode_byte_to_utf8(uint8_t byte);
uint8_t unicode_utf8_to_byte(const std::string & utf8);
uint32_t unicode_tolower(uint32_t cpt);
std::vector<std::string> unicode_regex_split(const std::string & text, const std::vector<std::string> & regex_exprs);